Hetero-Genesis icon Hetero-Genesis 异构进化
Deep-sea roguelite Portrait 2D Single player

Hetero-Genesis异构进化

Graft organs onto a strange deep-sea body, keep its synergies alive, and survive one more dive as the body breaks and mutates under pressure.

Tactical mantis shrimp cutClose-range rushes, spacing, ranged follow-ups, and late-run cleanup.
A body with weak linksA broken organ can take an entire synergy offline until you repair or rebuild.
Short runs, lasting unlocksGene points open new species starts, contracts, and harder Abyss routes.
Steam Coming Soon pending Google Play pending App Store pending
Current video focus Mantis shrimp route

Rush, break distance, finish the swarm

The new gameplay cut follows a mantis shrimp run built around impact. It shows how a melee body enters danger, uses movement to reset spacing, adds ranged damage when the arena gets crowded, then converts late pressure into a clean harvest.

01
CommitRush into a target before the swarm closes.
02
DisengageUse mobility to avoid getting pinned by pressure.
03
Patch the gapLet ranged organs cover what melee cannot reach safely.
04
Cash outWhen the build clicks, turn the final wave into momentum.

Five routes through the same deep sea

The body does not start as a class. Organs, synergies, and damage risks push a run toward different rhythms, from clean kiting to risky close-range pressure.

Kite

Remote venom and spacing

Keep distance, mark targets, stack poison, and let ranged organs keep working while the swarm chases through bad angles.

Fits players who like movement, retreat lines, and damage over time.
Melee

Heavy armor and regeneration

Stack shells, regeneration tissue, and close-range organs, then pressure enemies at the edge of what the body can repair.

The mantis shrimp cut leans into this route, with ranged organs covering unsafe gaps.
Field

Mucus, electric grids, and zones

Lay down fluid, toxin, or electric areas, then pull enemies across the edge where control and damage overlap.

A steadier route for players who like shaping the arena before the harvest.
Assassin

Camouflage and first strike

Use disguise to choose the target, open with a burst window, then leave before the body is forced into a fair fight.

Strong timing can pay off, but a missed window should feel dangerous.
Support

Symbiosis and support net

Use lures, cleaner shrimp, and symbiotic areas as a support layer while the player still makes the main combat decisions.

Support helps stabilize a run, but marked threats still need attention.

Starter builds to trace in the atlas

Three sample routes connect the readable build fantasy to the actual current-build species, organs, and synergies. Use them as entry points, not fixed recipes.

Combat is built around a living body

Under the action layer, damage, status effects, organs, and enemy waves all speak through the same body rules. The result is a run that can bend, break, and recover.

Browse the current build data

The site reads a public subset of the game JSON used by the internal reference pages. Search species, organs, synergies, waves, and enemies without opening the project.

Loading current build data...

Build a body that can fail

Hetero-Genesis is about the run you can hold together, not a fixed class or weapon list. The deeper you go, the more each body choice starts to matter.

1

深海 Roguelite 深潜

Pick a species, enter a short pressure-heavy dive, survive waves, draft rewards, and push toward the next boss.

2

器官装配与身体槽位

Shells, venom glands, tentacles, rams, electric organs, sonic organs, and regeneration tissues all need room on the body.

3

协同效果

Organs can unlock combat rules together, from poison pressure and electric control to defense, recovery, summons, and burst windows.

4

器官受损、断裂、修复

Important organs can be damaged or broken. A strong build can lose a key link until you find a repair window.

5

Boss 后演化三选

After boss fights, choose between deepening instinct, grafting ecology, or unstable mutation to steer the next stretch.

6

深潜契约与 A 难度

Abyss difficulty and dive contracts let later runs add pressure without changing the heart of the game.

7

局外成长

Gene points unlock more species, contracts, and long-term options between dives.

Made for short dives and messy builds

Current content planning covers 10 playable species, 166 organ configurations, 119 synergy effects, 10 combat waves, A0-A10 difficulty, 24 deep-dive contracts, and 34 meta-progression unlocks. Final store pages will be checked against the submitted build.

GenrePortrait 2D deep-sea roguelite
LanguagesEnglish, 简体中文, 繁體中文, 日本語, 한국어
BusinessPaid single-player game planned without ads, in-app purchases, or subscriptions
TrailerGameplay introduction video available
Current build boss fight screenshot

Current build screenshots

These images come from the current build capture set prepared for store materials. Older screenshots are not used as current-version proof.

Platforms and contact

Store pages are being prepared. Official links will replace the pending labels after each platform page is live.