TIANYANGSTUDIO · 天阳工作室

TIANYANG STUDIO · 天阳工作室

A body of your own.
An ocean that answers.
一具自己的身体,
一片会回应的海洋。
HETERO-GENESIS 2 / 异构进化 2

In development开发中

A 2D top-down ocean exploration game about self-drawn bodies, real organ networks, and the long work of carrying a species through migration.一款关于自绘身体、真实器官网络,以及带着一个物种完成迁徙的 2D 俯视横屏海域探索游戏。

Hetero-Genesis 2 current build: gray green shallow bay
Current build · gray green shallow bay当前样片 · 灰绿浅湾Captured from the game来自游戏实机画面
Platform平台
PC (Windows)
View视角
2D top-down2D 俯视横屏
Mode模式
Single-player单人游戏
Build状态
Playable prototype可运行样片
Languages语言
Five languages五语界面

The game关于游戏

One connected body.
No fixed slots.
一具连通的身体,
没有固定槽位。

You begin with a living body and reshape it. Outlines are drawn directly. Organs take up real space. Pipes become a working network with multiple sources, branches and loops. Nothing is slotted into a preset socket, and nothing works without supply.从一具活着的身体开始,你直接改变它的轮廓。器官占据真实空间,管道连接成一张可多源、可分支、可成环的功能网络。没有预设槽位,也没有脱离供给的器官。

Out in the ocean you forage for nutrients and genes, return to safe water to reproduce and redesign the next generation, then prepare a guarded route and migrate. The journey ends when your species can survive the destination — or when it cannot.在开放海域中,你获取营养与基因,回到安全水域繁衍并改造下一代,再准备一条受守护的通道完成迁徙。旅程的终点,取决于你的物种能否适应目的地——或者不能。

Six base body plans are starting points, not classes. Every outline, organ and connection can be rebuilt around the way you want to survive.六类基础形态只是起点,不是职业。每一道轮廓、每一个器官和每一条连接,都可以围绕你想要的生存方式重新搭建。

Development log开发进度

What is actually running.现在真的能跑起来的部分。

Milestones recorded in the project. No release date, price or final content size is promised.工程内记录的近期里程碑。不代表发布日期、售价或最终内容规模。

  • Six base body forms wired into the player flow六类基础形态接入正式玩家链路

    Head-tail, serpentine, sac, radial and other plans now share one editable body: contours, anatomy, organs and attachment data all follow the same rules.头尾轴、蛇形、囊体、放射等形态共用同一套可编辑身体:轮廓、解剖、器官与附着数据遵循同一套规则。

    Player flow · body forms玩家链路 · 形态
  • Three ocean basins lit as one material system三海域结构光照与材质分层

    Shallow, mid and deep water share a moving light field. Reef, ecology and creatures respond to material instead of sitting on a flat painted backdrop.浅海、中海与深海共用一套缓慢流动的光场。礁体、生态与生物按材质响应,而不是贴在平面背景上。

    Ocean lighting · material pass海域光照 · 材质
  • Dive loading, motion and attachment polish海域加载、移动表现与装配修复

    Entering the ocean now uses a staged dive screen with real preloading. Movement is interpolated for smoother display, and moving organs keep their installation offset when the body is reshaped.进入海域改为分阶段的加载封面与真实预加载;移动使用显示层插值;换体形时,移动器官保留原有安装偏移。

    Entry loading · performance进入加载 · 性能
  • Direct contour editing and shared controls轮廓直接编辑与统一控件

    Any edge of the body can now be dragged directly. A continuous influence slider replaces the old brush modes, and the organ library and inspector panels fold independently.身体任意边缘可以直接拖动;连续的“牵动范围”滑块取代旧笔刷模式;器官库与检查器可分别收起。

    Editor · interaction pass编辑器 · 交互

A prototype,
not a promise.
是可运行样片,
不是承诺。

Hetero-Genesis 2 runs today as a PC prototype in Unity 2022.3.62f3c1. Systems are still being tuned, content is still being built, and nothing here is a release date.《异构进化 2》目前以 Unity 2022.3.62f3c1 的 PC 样片形态运行。系统仍在调整,内容仍在制作,这里没有任何发布日期。

The game is not publicly playable yet. When there is a build worth sharing, it will be announced here first.游戏尚未开放公开试玩。等到有值得分享的版本,会先在这里公布。

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TIANYANG STUDIO / 作品影像Game footage

游戏实机画面。开发中的内容与界面可能调整。Captured from the game. Content and interface may change during development.